I suppose you know about the free non-commercial edition of Renderman. Version 21 is out since a few days, and I’ve had a chance to test it for a bit. The integration with Blender seems rock solid.
It’s a nice way to try and learn one of the leading rendering engines of the market. And the funny thing is, you can even mix some Cycles nodes with Renderman nodes 🙂 . Here’s a link to a thread of their forums with tutorial videos covering lots of topics, from basic installation to how the materials work, how to convert cycles shaders…
Never tried it but I saw some videos and it seems quite well integrated like V-Ray is too.
I already use everyday a commercial renderer and it would be a little be sad to me to install another commercial renderer for my spare time 😉
Are the render layers and the AOV’s well integrated? This topic is a missing key feature of Cycles and I wonder how this is managed in external render engines within Blender.
I don’t know about render layers, I only played with it for a few minutes. But so far, the only thing that I noticed was not supported was render borders… I’ll let you know when I have the chance to test it further
You must be logged in to reply to this topic.