First RC of the 2.70.
Download
Awesome improvement of Cycles, as usual. Volumetrics are there 🙂
And a lot of new features, everything here : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.70
www.vincentgires.com
RC2 is out: http://download.blender.org/release/Blender2.70/
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Oohh awesome news! http://www.blendernation.com/2014/05/05/gpu-accelerated-opensubdiv-is-coming/
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30 fps
http://www.youtube.com/watch?v=g27QyXcBW5Y
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Youhouuu, It’s not CUDA-only 🙂
2.71 RC is out!
http://download.blender.org/release/Blender2.71/
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71
Smoke and motion blur in Cycles, awesome, as usual!
Big news for Cycles: Brecht will work on Arnold renderer for Solid Angle leaving the Blender Institute. I’m really curious of how Cycles is going to evolve. (but I’m also quite curious because we’re using Arnold at work and Brecht can bring something to us too!)
www.vincentgires.com
OMG !! This can’t be a good news for the BF IMO…
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Always seen the bright side of things.
Cool and nice. That’s what I like about you.
Stay the same as long as possible 🙂
Live & Learn
😉
My first reaction was the same : oh no, why?!
But actually, I don’t know developers of other softwares. Do you know at least one developer in the Maya team? I personally don’t even if I use it more than Blender at work. And I don’t believe that the big studios who are working with Maya really care too. Blender has something special for a software: the coders are more famous than the users! Weird but this is cool. Brecht has done a lot of Blender features, including Cycles, thanks to him, awesome job. But he’s not alone. Thomas Dinges, Dalai Felinto, Sergey, all the volunteers. They all are good.
Steve Jobs died and Apple is still alive. I don’t want to think that when Ton will leave the Blender Institute, Blender will stop too. Same thing for Linus Torvalds and Richard Stallman.
Perfect moment to learn C++ and start to code core feature! (I’m joking !!! :D)
(And Brecht is still welcome at the BBUG events :D)
www.vincentgires.com
Brecht will be missed, but I think you are right. One or more others will step up and continue his work, hopefully with the same dedication.
Talking about learning C++: This afternoon I’m following the first class of a series of lectures on General purpose GPU programming and we will use both CUDA and openGL in C. I am very curious about this.
I have always wondered how hard coding in the Blender core, or integrating something like cycles actually is?
The biggest hurdle to take in Blender core development is really starting off with it. The code consists of millions of lines of code, and they’re not very thoroughly commented. Luckily its all kind of structured into different source files in different directories, but its still a literal haystack to be looking around in. And then theres the actual code: of course things are organized in a certain way (DNA, rna,…) and its worthwhile reading some articles on the Blender site and Wiki to get at least some starting idea of how Ton put it all together in the beginning. When I started off with core, I was also still not very experienced in C also, so it mustve been harder for me than for someone already good at it, but even then hours and hours were spent trying to gain “first access” to the code, mainly scouring many source files for the small part that was doing the things I was trying to change. My advice is to persevere even when things seem all too crazy, cause its this “looking around” that shapes your broader knowledge of the core code structure.
When you do (persevere) things will grow easier soon, especially in the areas of code you already explored, and I was able to progress to coding more intricate things soon enough by growing into the code, but even then eg. coding the preselection highlighting drawing code I made, took many iterations, cause each time while coding one solution, I discovered Blender structure really demanded some other solution and the one I was trying didnt really fit in so I had to change it all.
So when integrating something like Cycles (not even touching on the intricacies of constructing a renderer itself) you first need a lot of experience with the Blender codebase, since it has repercussions in many parts of Blender that need changes, and often the already existing code was not made with the presumption of someone wanting to do the things you want to do.
Also debugging can be a nightmare, mainly because some bugs hide in a part of Blender you didnt explore before and are very difficult and slow to track down.
Of course theres always the IRC freenode #blendercoders channel where you can ask questions when you really get stuck, but people there are quite busy also and most of the problem solving will be up to yourself.
Still, glad I all did it; the experience I gained in reading and working with other peoples code alone is invaluable.
New Sun Beams node for the compositor:
https://vimeo.com/101670787
That’s exaclty what we were using to simulate underwater environment in Nuke, not a big new feature but very useful for some specific stuff! 🙂
www.vincentgires.com
https://download.blender.org/release/Blender2.72/
Try it, report bug! 🙂
https://www.youtube.com/watch?v=8I_0ZUYS6iE#t=768
www.vincentgires.com
Future viewport
http://code.blender.org/index.php/2014/12/future-viewport-the-design/
This is very promising: node material and compositing for real time GLSL viewport.
www.vincentgires.com
Indeed his look quite rad. Love it
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2.73 : Added camera in volume support
It will allow some awesome clouds shaders with camera that can go through it or nice things like that!!
www.vincentgires.com
Nice as always but OMG
Pie menu arrived just a while ago and we must already suffer from clusterfuck pie menu worst than Maya 🙁
Ton, please find some funds to pay for usability engineering. My eyes are bleeding already…
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Nope. It has nothing to do with me or my personal preferences.
The core ideas that were the selling points of the pie menu system are :
- Muscle memory
- Clicking in a general direction around the mouse cursor instead of precise click on a far way button
The clusterfuck above doesn’t fit either of those two paradigms.
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The new multi edit object of the 2.75 release is finally there and is working for most of the properties, even custom ones from python and modifiers!
@georgesl, this is for you!
Download : http://download.blender.org/release/Blender2.75/
Release Notes : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75
www.vincentgires.com
I watched it today ; really good stuff.
And an incredible 383 bug fixes @__@ !!!
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