The Blender Conference 2015 is over and it was a lot of fun : )
As always, all videos can be found on the BF YT Channel.
For my part, I had the chance to speak to some very interesting peoples like Jonathan Williamson, Monique Dewanchand, Aidy Burrows and finally Ton himself (Still not sure what to talk about with him but fun anyway ^__-).
Sadly, we missed a few Belgian peoples there so we decided to do a five minute talk at the French speaking community next year. A nice initiative by Olivier Amrein (which is also very nice btw).
I was amazed at the amount of peoples chilling at the Blender Institute on Monday, it’s literally the informal fourth day of the bcon…
Share your thought (or rage for missing yet another great event, right @Quentin ? ; p)
Live & Learn
Yeah, I’m still sad I wasn’t able to make it that year… again. For next year, I’ll do everything in my power to be there!
I already watched a few talks (Hjalti’s animation talk is always really cool!) but I couldn’t watch the stream as it was completely unstable this year…
A French community event is a nice idea, indeed! Germans are doing it since… forever? 🙂
What were, in your opinions, the highlights talks of this year ? So I can watch them…
Well for me, since it was my first conf, everything was quite new and interesting 🙂
Well aside the obvious ones like the one you saw, and the ones about glass half, gooseberry or general Blender development, you should see the part about animation nodes from Peter Baintner, since you’re a motion designer… also Cycles light path magic from Frederic Steinmetz, Cycles point density from Gottfried Hofmann… The crowd simulation part was nice too… These are the first to pop in my mind. François Gastaldo’s one was impressive with his osl shader generating geometry, but you probably saw what he did before since it was already published on his blog I think. François Grassard’s one about external tools is quite exciting too
Oh and there was some nice Cycles geekery at “Simulating materials with unusual microstructures” if you’re into shader-porn 😀 And if the french community meeting was filmed check it also for the swiss guy explaining his work on neuron visualisation for the Human Brain Project (or something like that), it looked really awesome.
I agree with the comments above (for the talks i saw, that is). Another few good ones were Wybren van Keulen on his tree generator add-on, Daniel Martinez Lara’s “making of Alike” and Shigeto Maeda on his “Generative Modeling Project”. It was also interesting just to see the range of work people use blender for.
It was my first time at the BC, but I will definitely go again if I can.
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