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I’m working on a new addon that can be really usefull I think!
It can edit properties on as much objects that are selected. Before I release it, feel free to propose features I didn’t think about.
I thought for example to give the possibility to insert keyframes on property. To choose to apply to selected, to all object or just lamp/object/camera/curve and to have a modifier tab to change the subsurf on all objects in the same time for example.
It would be nice on nodes if I could, but I suppose that’s possible.
Feel free to complete this list : -)
Oh, and if you want to see/use the wip script that is done for object properties (location, scale, pass index, wire, etc): http://www.vincentgires.com/divers/massive_editor.py
Massive editing can be now applied on specific object type among selected items or everything in the scene.
WIP : http://www.vincentgires.com/divers/massive_editor.py
New version! v0.1 🙂
Add/apply/remove modifiers is done and I add some useful presets for the property editing.
Thank you for that, Vincent.
Seems like a precious time-keeper trick.
But would it be possible that every new input (in any property of blender) should be simply apply to every (sub) objects of the selection, and not only to the active one?
It is possible but it should be a lot of work to override every property behaviors and I don’t feel confortable to do that. Unless a simple callback with existing functions could do the job? I don’t know Blender API enough, if someone have an idea, tell us.
Anyway, keyframes and support for nodes are coming! 🙂
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