Thanks a lot for coming on saturday, it was great to get a chance to discuss the Godot game engine 🙂
Now, as promised, here are both my notes that cover the beginning of what we did (unfortunately, only in French), as well as sources for the little sample projects we did. Enjoy!
I tried to send a simple 3 bones armature with IK and two actions into Godot from Blender and I didn’t succeed to do it well. Better Collada exporter explode my setup. The classic Collada exporter was doing it quite well, but I got only one action. Is there a way to use multiple actions? I saw some tips on the web to do one huge timeline action and split it in the AnimationPlayer of Godot. That’s working but how to deal with updates? Integration with external applications doesn’t seems very clear to me.
You must be logged in to reply to this topic.