Hi all!
Thanks a lot for coming on saturday, it was great to get a chance to discuss the Godot game engine 🙂
Now, as promised, here are both my notes that cover the beginning of what we did (unfortunately, only in French), as well as sources for the little sample projects we did. Enjoy!
https://drive.google.com/open?id=0By-jbypK5uCnV3ZtaG9uT1JMdXc
Yeah, thank you Bastien.
I still have high hope for this game engine.
Live & Learn
I tried to send a simple 3 bones armature with IK and two actions into Godot from Blender and I didn’t succeed to do it well. Better Collada exporter explode my setup. The classic Collada exporter was doing it quite well, but I got only one action. Is there a way to use multiple actions? I saw some tips on the web to do one huge timeline action and split it in the AnimationPlayer of Godot. That’s working but how to deal with updates? Integration with external applications doesn’t seems very clear to me.
www.vincentgires.com
Quentin, it’s probably for very soon: https://www.youtube.com/watch?v=Y-ubcLpfc40
But I’m still not convinced by nodes for game logic. For basic interaction yes, but it will probably become a real mess in game project.
www.vincentgires.com
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