Here, you can subscribe to the next Bbug event about Lowpoly modeling & texturing for game assets in Blender.
On the menu :
Jonathan shall discuss modeling and texturing with game requirements and limitations in mind.
You can expect some demo and exercises and from there, we’ll see up to where we can go in a small group project.
If you have any question and/or suggestion, don’t hesitate to ask.
Basic modeling experience with Blender is recommended but anybody willing to try out is welcome.
The training will be held in French and/or English depending on the attendees, start at 10:00 and end around 17:00 at the Botkamp
We now have 14 seats (4 without PC). First come, first served (In case of conflict, priority will be given to BBUG members).
- @holi (Bring your own laptop)
- @andreadst (Bring your own laptop)
- @grungi_ankhfire (Bring your own laptop)
- @vincentg (Bring your own laptop)
Live & Learn
Hello there! I am happy to have the opportunity to come and talk about two things that i enjoy so much : Blender and Video games 🙂
Hi, great initiative, count me in!
@jonathangillessen Duly noted!
Thank you Jonathan, It was quite interesting.
Loved the part about decimation/Boolean while keeping as much as possible the UV. I hope that we’ll offer another course in which you’ll be interested : )
Live & Learn
Ik werkte in de verwarming zodat onze vriendjes de ijsbeertjes nog een beetje plaats zouden hebben om te spelen.
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