Just a quick post for the next workshop on Open Pipeline in March.
All information are available on the agenda but here you can ask questions, inform us whether or not you’ll come and so on.
!!! DUE TO POPULAR DEMAND, I’VE CHANGED THE DATE TO 2014/03/15 PLEASE VERIFY YOUR AGENDA !!!
This is a workshop, so we will all share our thoughts and experience about a full project in Blender/FLOSS and then try out some proof of concept or trying to find practical solutions about problems peoples encountered. Please don’t hesitate to come with both ideas and technical problems ; )
Prerequisite : Experience in a professional project in Blender or another 3d package would be great, obviously, but anybody willing to try it out is welcome.
Discussion will be given in French and/or English depending on the attendees, start at 10:00 and end around 18:00.
This will be followed by the IRL Meeting at 19:00 where we go out to discuss the club future, its activities and goals while eating something.
(This is optional ; it only concern those who want to invest themselves more in the club or just meet other members). I would like to discuss our advertising campaign, a project for some seminar, ‘how did they do that’ workshop…
Please come with your laptop with Blender 2.69+ already installed.
- @collignon_david (Workshop & IRL Meeting)
- @vincentg (Workshop & IRL Meeting)
- @quenting (Workshop & IRL Meeting)
- @georgesl (Workshop & IRL Meeting)
Live & Learn
Here are some fields of research we could talk about:
– link/append .blend files : how to, why and is there limitations?
– how to manage team work?
– do we need to use groups or is it better to link everything? what happens if linked file is updated?
– in which order and with how many “depth”? (does the shaders have to be included or linked? etc)
– can Blender handle everything or is there any other tools we should have?
– if tools are missing, is it something we could script? who would be interested to develop it?
– combine objects or manage it by the outliner
Feel free to give ideas and I’ll update this list.
Ok, a small correction:
althoug ‘blender master class’ is indeed a good book, it’s not the book where I found the chapter about linking. The correct book that I should have referred to is “Blender production: creating short animations from start to finish” by Roland Hess. In this book, chapter 6 is completely dedicated to linking and libraries.
He tells about saving every object as a seperate blend file. Then linking (not importing) them into a scene file. And then use this scene file as a background for the file in which you make the shot (and thus do most animations and simulations).
He uses the ‘background’ setting in the ‘scene’ tab to include an entire scene as an unselectable/ghostely background.
For (complexe) objects that need to be animated but don’t have a rig, he uses group instances on empties in order to control them. For things that do have an rig, he uses the same technique, including the rig into the group and then makes an armature proxy by using ctr+alt+p.
And one last tip he shares: Always save a new blendfile before linking anything in. Otherwise the blendfile doesn’t have a path and relative linking doesn’t work.
This is the realy short version of the 20 page chapter. Hope it helps.
Well, i’m sad as well i cannot be there (once again) this time, David.
It’s an important subject i would like to master before to go on with the idea of creating a short movie exclusively in Blender.
Don’t you think it would be possible to switch the date to the 15th (march, just a week later)?
Sadly, it doesn’t look like it…
Well, we’ll try a few things the four of us and have fun with it.
If this doesn’t interest more peoples, this subject might go to the fjord…
I had a lot of positive feedback on Python, 3D printing and BGE.
We’ll let this one open till the end.
Wait ‘n see : )
Live & Learn
Heps. I won’t come. Too much on the plate right now. But I suggest you keep it up and do it anyway. Shoot a mail on HSBxl mailing list one or two days before and you might have a couple more people showing up at the last minute.
Don’t forget to bring stuff you want to try. Objects, material, rig, animation. It’s probably more accurate to play with real 3d objects than just cubes and spheres.
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