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OSL

The masterclass on OSL is finally available!

Screen Shot 10-19-16 at 12.54 PM

After a loooong wait (very sorry for that), the last Master Class of our first series is finally available to watch & share!

In this 4-videos course, François Gastaldo teaches us the basics of OSL (Open Shading Language) scripting in Blender. You know, the little box you can tick in the render options that enable custom scripted shaders? Well, that will allow you to create shaders that are fully customizable, and reusable in other software packages that use OSL! And also, something really cool, with OSL, you get to use various shaders created for other render engines, in Blender.

You can watch the first part below, and all of them are in the Master Class section of the website and on our Youtube Channel as a playlist.

[Bbug Master Classes] François Gastaldo

Optics specialist and outstanding technician with many tools, François is specialized in creating 3D materials and shaders.

Professor and lecturer, we met him several times at the Blender Conference where he transmitted us his passion for OSL (Open Shading Language) (www.openshading.com).

He immediately accepted our invitation to come and reveal to us his secrets.

This Master Class is part of our crowfunding and, as such, is a prepaid event.

Last tickets can be bought here. Contact us