After a loooong wait (very sorry for that), the last Master Class of our first series is finally available to watch & share!
In this 4-videos course, François Gastaldo teaches us the basics of OSL (Open Shading Language) scripting in Blender. You know, the little box you can tick in the render options that enable custom scripted shaders? Well, that will allow you to create shaders that are fully customizable, and reusable in other software packages that use OSL! And also, something really cool, with OSL, you get to use various shaders created for other render engines, in Blender.